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Kabedon Simulator

Preview a kabedon wall pose. Choose the active person, wall hand, hand height, and distance, then inspect the pair in 3D.

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Explore Kabedon

Preview a kabedon wall pose in 3D. Set two heights, choose who places a hand on the wall, and compare hand placement, spacing, and viewpoints.

Set up your scene

Choose Active person to select who places a hand on the wall. Pick Left hand, Right hand, or Both hands, then adjust Hand height and Distance. Use Overview to inspect the wall.

Details to look for

  • Check the hand against the wall and follow the arm back to the shoulder.
  • Use Side to see the distance between the two bodies and the wall.
  • Swap roles to compare the wall pose when the shorter or taller character places the hand.

The same wall pose, a different eye level

Kabedon Simulator: two 3D characters of different heights in a wall pose

A hand beside someone’s head is a small detail that can change the whole composition. Try your height beside your partner’s, or use two fictional characters. Increase one height a little: watch the hand, shoulder and face move in relation to each other before adjusting the hand-height slider.

Overview shows both characters and the wall. Character views start near the model eyes, and the wall is hidden in those views to avoid blocking the camera. Return to Overview to check the hand contact; swap roles to compare a shorter or taller active person.

Use the pose as a drawing reference

Drawing a wall-side pose? Check it from the side first to understand how far the bodies sit from the wall. Then choose your drawing angle and sketch the shoulder-to-hand line. The simple figures leave room for your own character design.

What makes a kabedon pose readable?

In this tool, a kabedon is a wall-side pose in which one character places a hand beside the other. The wall, the raised arm, and the space between the pair establish the arrangement. A height difference changes how those parts line up: the same hand position may sit near one character’s head but much lower beside another. The 3D preview makes those relationships visible without requiring you to pose individual joints.

Start by identifying the active person, who places the hand, and the person by the wall. Those roles matter more than who happens to appear on the left of your screen. You can choose either character as the active person, regardless of their relative heights.

For drawing or character composition, decide what the picture needs to reveal. A view showing both faces may hide the hand contact. A side view may explain the distance while making one face less visible. Rather than looking for a single best angle for every kabedon drawing, use the preview to choose which relationship should be clearest in your particular frame.

Set the active person and the wall hand

Select Active person to choose who places a hand against the wall. The other character takes the wall-side role. Swap roles changes that assignment while keeping the two names, heights, and colors attached to their original characters. This lets you compare a taller initiator with a shorter initiator without retyping the same information or accidentally reversing your character identities.

Wall pose offers Left hand, Right hand, and Both hands. Begin with one hand so you can follow a single shoulder-to-hand line. Then try the other hand from the same overview preset. A change that seems minor in the controls can move the main arm from the foreground to the background, altering how much of the wall-side character remains visible.

Both hands creates a different frame around the second character. Check each forearm separately before judging the overall silhouette. From a narrow viewing angle, the two arms may overlap, giving the impression of one unusually thick shape. Rotating toward a more open view can show whether the pose itself or the camera projection is responsible for the confusing outline.

Hand height and distance change different parts of the pose

Hand height runs from 0% to 100%. Compare a lower and higher placement beside the wall-side character. Watch the elbow as well as the hand: the gesture is conveyed by the path of the whole arm.

Distance ranges from 25 to 55 cm. Move it gradually while keeping the hand setting fixed, then inspect the space between the bodies from the side. This separates the effect of spacing from the effect of moving the hand.

Next, return to your preferred distance and change only the hand height. Compare where the arm passes relative to the other head and shoulder. You may find that a lower hand leaves more of the face visible, or that another viewing angle explains a higher placement more clearly.

Compare a taller and a shorter active person

Try A at 180 cm and B at 165 cm, with A active. Look first at the relative head heights, then at A’s shoulder and the wall hand. After swapping roles, the same two characters remain 180 cm and 165 cm, but B now reaches toward the wall. This is a direct way to explore a shorter character initiating the pose without rewriting the scene around a taller initiator.

For an equal-height comparison, use 170 cm for both characters. The arrangement will still be asymmetric because one person raises an arm and the other stands by the wall. Check whether your chosen frame communicates that distinction clearly. Equal height is especially useful as a reference when you want to study the arm-and-wall shape without a large vertical difference competing for attention.

A more pronounced pair, such as 190 cm and 155 cm, makes it worth inspecting the whole figure. Do not crop immediately to the faces and assume the rest of the posture stayed unchanged. Look at the shoulders, torso directions, and feet before selecting a closer composition.

Why the wall disappears in a character view

Overview is the right place to inspect the wall prop and both bodies together. Front and Side provide reference directions, while Orbit and manual rotation help you find a diagonal composition. The side view is particularly useful for separating the wall, the person nearest it, and the active character’s arm. Inspect that depth arrangement before relying on a single front-facing image.

The two character views place the camera near the simplified model’s eye position. In this mode the wall prop is hidden so it does not block the virtual viewpoint. Return to Overview when you need to verify the hand against the wall.

Turn the arm and wall into a clear composition

For a kabedon pose reference, begin with the wall plane and the two head positions. Mark the active shoulder and the hand contact, then connect them through the elbow. This avoids starting with a detailed hand that later turns out to belong on the other side of the composition. Check the small background opening inside the bent arm; it can help the viewer read where the limb begins and ends.

Pay attention to tangencies, where unrelated edges appear to touch in the image. An elbow meeting the other character’s jaw outline can look like a connection that does not exist in the scene. Turn the view slightly and compare. When adding your own hair, sleeves, or collars, repeat that check in the drawing because those extra shapes can close a gap that was clear around the simple model.

Kabedon questions

What does the Kabedon Simulator show?

It previews two simplified characters in a wall-side pose. Adjust their heights, the active person, wall-hand selection, hand-height setting, and spacing.

Can I choose one hand or both hands?

Yes. Choose Left hand, Right hand, or Both hands. Hand height runs from 0% to 100%.

Can the shorter character be the one placing a hand on the wall?

Yes. Swap the roles or select the other character. Keep the same heights to compare both versions of the pose.

Can I use centimeters or feet and inches?

Yes. Open the person settings and choose cm or ft / in. Changing the displayed unit keeps the same two heights.

Can I save an image or share the scene?

Download PNG saves the current view. Share copies a link to the scene.

Can I keep these characters in another pose?

Yes. Choose another interaction in the same browser to carry the names, heights, and colors into the next tool.